Moving sprites using AS2 in Flash
This tutorial shows you how to use simple actionscripts to move your sprites using the left and right arrow keys. This post is a continuation from “how to animate in Flash 8” and “Adding motion tween+motion guide to sprites“. It’s best to read them before continuing with this post.
Use arrow keys to move.
Here are the summary of steps
1) Create ‘stop’ action movieclip
2) Create ‘running’ movieclip
3) Combine movieclips
4) Insert actionscripts
1- Create ‘stop’ movieclip
Create this movieclip which contains the character’s chillin’ out/standing animation. (The steps to do this is to cut out the sprites, place them in frames, and paste the frames into the movieclip).
2- Create ‘running’ movieclip
Then, create another movieclip, this one containing the character’s running animation.
3- Combine movieclips
Now, we are going to ‘combine’ both movieclips into one movieclip. First, convert the ‘stop’ movieclip into a movieclip object again. Do it by clicking on the movieclip, then press F8, and click ‘OK’.
Then, cut the ‘running’ movieclip by clicking on it, then pressing Ctrl+X (cut). Double click into the movieclip containing the ‘stop’ movieclip, then press F7 to insert a blank keyframe into it’s timeline.

On the movieclip’s stage, right clicking and select ‘Paste’ to paste the ‘running’ movieclip into the 2nd frame. Use Onion Skin view to ensure the ‘running’ movieclip and ‘stop’ movieclip is at the same position. If not, move the ‘running’ movieclip to the proper position.
4- Insert actionscripts
Now, select the first frame. Then, in the actions panel below, type in
stop();
This script stops the movieclip’s animation on that frame.
Then, double click somewhere on the stage to ‘get out’ of the movieclip. Select the movieclip, and insert the following script:
onClipEvent (load) {
var speed = 10;
}
onClipEvent (enterFrame) {
if (Key.isDown(Key.LEFT)) {
gotoAndStop(2);
_xscale=-100
_x -= speed;
}
if (Key.isDown(Key.RIGHT)) {
gotoAndStop(2);
_xscale=100
_x += speed;
}
}
onClipEvent (keyUp) {
gotoAndStop(1);
}

Here are some explanations for the script:
var speed
Defines your character’s speed
if (Key.isDown (Key.LEFT)){
This detect’s if the left key is pressed. If the left key is pressed,
gotoAndStop(2);
The commands stops the movieclip at frame 2, which contains the running animation.
_xscale=-100 / _xscale=100
This command ‘flips’ the movieclip horizontally. _xscale =-100 means it is completely flipped over, while _xscale=100 turns the movieclip to it’s original state.
_x-=speed
The movieclip moves left, as the smaller the x value, the closer to the left it is, and vice versa.
Conclusion
That it! more updates will be coming! have fun.


